National Repository of Grey Literature 62 records found  1 - 10nextend  jump to record: Search took 0.01 seconds. 
Physical Simulation in Virtual Reality
Grünseisen, Vojtěch ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
This work describes using of SDL, OSG and ODE as tools in game development and how they can be integrated to work together. Theory about collision detection and its role in physics engine is also described. Used libraries are described as well. With this engine a game scene is created and driven. This scene contains bodies connected by ODE Joints. Scene content and application controls are meant to resemble first person shooter game style.
Audio visualizer
Jelínková, Jana ; Schimmel, Jiří (referee) ; Říha, Kamil (advisor)
The aim of this thesis is to create an audio visualizer. That means an object, whose parameters will be changed in real time based on chosen parameters of an audio. The first part of this thesis deals with different kinds of audio visualizers through history till today and also deals with some artistic theories about visualization. The second part deals with the main solution of the visualizer in Pure Data and principles used for audio processing and also describes development of an external for Pure Data.
3D Driving School
Langr, Petr ; Šátek, Václav (referee) ; Kunovský, Jiří (advisor)
This thesis deals with 3D Driving School simulator development, especially with control compliance of traffic rules. Thesis introduce game engine Unity 3D, which was the key factor of creating simulator. Game development in thesis begins with model and ends with scripting object behaviour.
Procedural Generation in Unity
Goš, Pavel ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is to develop a procedural generator of dungeons in the Unity game engine. The description of the most important parts of the Unity engine can be found in this thesis. The development and implementation of procedural generation of map layout using Perlin noise and interior decoration is described here as well.
Model visualization in virtual reality
Cmajdálka, Ondřej ; Dobrovský, Ladislav (referee) ; Hůlka, Tomáš (advisor)
This thesis deals with phenomenon called virtual reality, its historical development and nowadays used technologies. The next part is dedicated to game engines, their history and structure. In practical part a proposal and development of virtual reality environment is described. The proposed environment demonstrates selected features of the game engine that make it a suitable tool for developing virtual reality environments.
Physical Simulation in Computer Games
Dočkal, Jiří ; Havel, Jiří (referee) ; Herout, Adam (advisor)
The thesis is concerned with modern game engines, focusing on physical simulation and particle systems. It offers usable architectures overview for a game engine development. The thesis provides characteristic to the most essential game engine's logical modules as scene graph, resource management or rendering. Today's tools used for physical simulation in games are also described. Main part of the thesis concentrates on design and implementation of its own C3D game engine which exploits capabilities of the NVIDIA PhysX physical engine. The thesis includes modern techniques rising from author's gained experience.
Comparing 3D multispectral images of the human body
Šopák, Petr ; Burian, František (referee) ; Chromý, Adam (advisor)
This thesis is about creating new application of Roscan Analyzer 2.0 based on the original Roscan Analyzer using one of the current game engines. This application is used to model 3D models of scanned parts of human body using RoScan System and using the implemented tools such as view modes or measurement on model according to user-specified points. A new module for comparing two 3D models has been added to this application, in which models can be manually or automatically aligned and then compared. Physiological differences can be filtered on the models before comparison. The Unity game engine was chosen for implementation of the new RoScan Analyzer 2.0 application.
Mobile Application "Paramedic doggy" - Unexpected Event
Krejčí, Jan ; Milet, Tomáš (referee) ; Chlubna, Tomáš (advisor)
The aim of this thesis is to design and implement a simple educational mobile application for children which, in the form of a game, shows how to proceed in a model emergency situation (train accident). Firstly, the thesis describes general principles of providing first aid in an emergency situation as well as its training. Secondly, the thesis clarifies characteristic features of educational digital games, analyses already existing solutions and describes Unity game engine. Based on information acquired so far, the educational game is designed and implemented in Unity. The method and the results of the testing are presented in the conclusion. The final version of the game is ready for publishing.
Visualization Project Based on Unreal Development Kit
Bury, Jiří ; Navrátil, Jan (referee) ; Pečiva, Jan (advisor)
This work focuses on game development in the Unreal Development Kit (UDK). There are discussed technologies powering the Unreal Engine 3 and tools that includes UDK. The thesis also deals with solution of a fully dynamic day cycle, advanced materials processing and generally scene creation for the game and cinematic industry. Related to skinning, rigging, texturing, importing into UDK, assigning materials and linking with the UnrealScript code, the modeling procedure of objects is explained in detail (in this case on a car).
Innovative Game Demo in Unity
Schneider, Michael ; Chlubna, Tomáš (referee) ; Milet, Tomáš (advisor)
The goal of this thesis is a development of innovative game demo in the Unity engine. In the thesis is description of the most important systems of this engine. At the same time, the development of innovative concept is described. It is implemented as a demo and implementation of it is also discussed here. Part of the demo is editor, which allows to create new levels. The innovative concept of demo is to use energy transformations to successfully solve levels.

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